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Text File  |  1998-04-08  |  3KB  |  92 lines

  1. FITini
  2.  
  3. //---------------------------------------------------------------------------
  4. //
  5. //                MECH:            Atlas
  6. //
  7. //                BASE ID:        15
  8. //
  9. //---------------------------------------------------------------------------
  10.  
  11. // This is a sample MechBase Data File.
  12. [ObjectClass]
  13. l ObjectTypeNum = 2
  14.  
  15. [Header]
  16. st FileType                            = "MechType"
  17.  
  18. [General]
  19. ul ID                                = 15                // ID number for this mech type
  20. uc Type                                = 0                    // 0 = Inner Sphere, 1 = Clan
  21. st Name                                = "Atlas"    // mech type description
  22. uc Chassis                            = 0                    // Standard Chassis        
  23. f TonnageClass                        = 100.0                // 100 tons
  24. uc EndoSteel                        = 0                    // does not have EndoSteel IS    
  25. f InternalStructureTonnage            = 10.0                // 10.0 tons
  26.  
  27. [InternalStructure]
  28. //------------------------------------------------------------------------
  29. // In theory, the following should be dictated by the MaxTonnage, correct?
  30. uc Head                                = 3
  31. uc CenterTorso                        = 31
  32. uc LeftTorso                        = 21
  33. uc RightTorso                        = 21
  34. uc LeftArm                            = 17
  35. uc RightArm                            = 17
  36. uc LeftLeg                            = 21
  37. uc RightLeg                            = 21
  38.  
  39. [Debris]
  40. ul RightArmPiece                    = 0x0000009E
  41. ul LeftArmPiece                    = 0x0000009D
  42. ul DestroyedPiece                    = 0x0000003A
  43.  
  44. [HotSpots]
  45. st HotSpotFileName                    = "at"
  46. l FootprintType                        = 1
  47. //------------------------------------------------------------
  48. // These are a LIE for the AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!
  49. ul Weapon0                            = 3                // Which part is this weapon attached to.  3 = Right Arm
  50. ul Weapon1                            = 2                // Which part is this weapon attached to.  2 = Left Arm
  51. ul Weapon2                            = 1                // Which part is this weapon attached to.  1 = Torso
  52. ul Weapon3                            = 1                // Which part is this weapon attached to.  1 = Torso
  53. ul Weapon4                            = 1                // Which part is this weapon attached to.  1 = Torso
  54. ul Weapon5                            = 1                // Which part is this weapon attached to.  1 = Torso
  55. ul Weapon6                            = 1                // Which part is this weapon attached to.  1 = Torso
  56. ul Weapon7                            = 0                // Which part is this weapon attached to.  0 = Bottom
  57. ul Weapon8                            = 0                // Which part is this weapon attached to.  0 = Bottom
  58.  
  59. [ObjectType]
  60. st Name                             = "Atlas"        // Text string giving a descriptive name  (only 8 chars long!!)
  61. l Type                                 = 51                // ID number for this mech type
  62. l Appearance                        = 0x01000010
  63. l Duration                            = -1            // Lasts forever = -1
  64. l MaxDamage                            = 200            // Number of damage points before BOOM!
  65. l ExplosionObject                    = 41            // Object Class Number of explosion for Mech
  66. l DestroyedObject                    = 101            // Object Class Number of Destroyed shape for Mech
  67. f ExtentRadius                        = 12            // Extent Radius in Meters
  68. l IconNumber                        = 0
  69.  
  70. [Control]
  71. ul Type                                = 2                //player = 1, ai = 2, net = 3
  72. ul DataType                            = 1                //mech control data = 1
  73.  
  74. [Dynamics]
  75. ul Type                                = 1                //Mech dynamics = 1
  76.  
  77. [MechDynamics]
  78. l maxTorsoYawRate                    = 180            //Degrees per sec
  79. l maxTorsoYaw                        = 120            //(+/-)Degrees
  80. l maxArmYaw                            = 60            //(+/-)Degrees
  81. l maxMechYawRate                    = 180            //Degrees per sec
  82. l maxRightArmYawRate                = 180            //Degrees per sec
  83. l maxLeftArmYawRate                    = 180            //Degrees per sec
  84. f maxAccel                            = 3.0            //Meters per sec per sec
  85. f maxVelocity                        = 40.0            //Meters per sec
  86.  
  87. [AudioVisual]
  88. st Anim =                            "animString"
  89. uc[3] MoveAnimSpeed =                0,2,1
  90.  
  91. FITEnd
  92.